﻿using Cinemachine;
using FlowCanvas;
using FlowCanvas.Nodes;
using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class ClearEventCache : CallableActionNode<string, string, bool>
    {
        public override void Invoke(string sceneName, string eventName, bool isVTask = false)
        {
            BlueprintUtils.ClearEventCache(sceneName, eventName, isVTask);
        }
    }
}